public override void SpawnSetup(Map map)
        {
            base.SpawnSetup(map);
            compAir = GetComp <CompAirTrader>();

            Common.WipeExistingPipe(Position);
        }
        public override void SpawnSetup(Map map, bool respawningAfterLoad)
        {
            base.SpawnSetup(map, respawningAfterLoad);
            compAir = GetComp <CompAirTrader>();

            Common.WipeExistingPipe(map, Position);
        }
Example #3
0
 private void AddPusherOrPuller(CompAirTrader airTrader)
 {
     if (airTrader.Props.units > 0)
     {
         pullers += airTrader.Props.units;
     }
     else if (airTrader.Props.units < 0)
     {
         pushers -= airTrader.Props.units;
     }
 }
        public override void SpawnSetup()
        {
            base.SpawnSetup();
            compAir = GetComp< CompAirTrader >();

            Common.WipeExistingPipe( Position );
        }