public Food DescribeNewFryAction(int stepNumber, Food foodToBeFried, float requiredTime) { Fry action = new Fry(stepNumber, foodToBeFried, requiredTime); _actions.Add(action); totalStepCount++; return(action.GetResultedFood()); }
public Food DescribeNewFryAction(int stepNumber, string identifier, float requiredTime) { Food f = new Food(identifier); _initialFoods.Add(f); Fry action = new Fry(stepNumber, f, requiredTime); _actions.Add(action); totalStepCount++; return(action.GetResultedFood()); }
public Food DescribeNewFryAction(int stepNumber, GameObject foodObject, float requiredTime) { Food f = new Food(foodObject.GetComponent <FoodStatus>().foodIdentifier); _initialFoods.Add(f); Fry action = new Fry(stepNumber, f, requiredTime); _actions.Add(action); totalStepCount++; return(action.GetResultedFood()); }