public void SetState(GameState newState) { nextState = newState; }
/// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { if (nextState != null) { currentState = nextState; currentState.Load(); nextState = null; } // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); // TODO: Add your update logic here if (currentState != null) currentState.Update(gameTime); base.Update(gameTime); }