Example #1
0
 public void SetState(GameState newState)
 {
     nextState = newState;
 }
Example #2
0
        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            if (nextState != null)
            {
                currentState = nextState;
                currentState.Load();
                nextState = null;
            }

            // Allows the game to exit
            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
                this.Exit();

            // TODO: Add your update logic here
            if (currentState != null)
                currentState.Update(gameTime);

            base.Update(gameTime);
        }