static public void Walls(SpaceShip spaceShip, Rectangle outBoundaries, Rectangle inBoundaries)
        {
            Rectangle playerShip = spaceShip.SpaceShipRectangle();

            if (!outBoundaries.Contains(playerShip) || inBoundaries.IntersectsWith(playerShip))
            {
                RestartPositions(spaceShip);
            }
        }
        static public void Players(SpaceShip spaceShip1, SpaceShip spaceShip2)
        {
            Rectangle playerShip1 = spaceShip1.SpaceShipRectangle();
            Rectangle playerShip2 = spaceShip2.SpaceShipRectangle();

            if (playerShip1.IntersectsWith(playerShip2))
            {
                RestartPositions(spaceShip1);
                RestartPositions(spaceShip2);
            }
        }
Exemple #3
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        public static void LapCount(SpaceShip spaceShip, Rectangle startLine, Rectangle middleCheckPoint)
        {
            Rectangle playerShip = spaceShip.SpaceShipRectangle();

            if (playerShip.IntersectsWith(middleCheckPoint))
            {
                spaceShip.CheckPointFlag = true;
            }

            if (playerShip.IntersectsWith(startLine) && spaceShip.CheckPointFlag == true)
            {
                spaceShip.LapCount      += 1;
                spaceShip.CheckPointFlag = false;
            }
        }