static public void Walls(SpaceShip spaceShip, Rectangle outBoundaries, Rectangle inBoundaries)
        {
            Rectangle playerShip = spaceShip.SpaceShipRectangle();

            if (!outBoundaries.Contains(playerShip) || inBoundaries.IntersectsWith(playerShip))
            {
                RestartPositions(spaceShip);
            }
        }
Exemple #2
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        public static void Rotation(SpaceShip spaceShip, KeyEventArgs e)
        {
            var playerKeyPress = e.KeyCode;

            switch (playerKeyPress)
            {
            case Keys.Right:
            case Keys.D:
            {
                if (spaceShip.Position < 15)
                {
                    spaceShip.Position += 1;
                }

                else
                {
                    spaceShip.Position = 0;
                }
                break;
            }

            case Keys.Left:
            case Keys.A:
            {
                if (spaceShip.Position > 0)
                {
                    spaceShip.Position -= 1;
                }
                else
                {
                    spaceShip.Position = 15;
                }
                break;
            }

            case Keys.Up:
            case Keys.W:
            {
                if (spaceShip.Speed <= 9)
                {
                    spaceShip.Speed += 1;
                }
                break;
            }

            case Keys.Down:
            case Keys.S:
            {
                if (spaceShip.Speed >= 1)
                {
                    spaceShip.Speed -= 1;
                }
                break;
            }
            }
        }
        static public void Players(SpaceShip spaceShip1, SpaceShip spaceShip2)
        {
            Rectangle playerShip1 = spaceShip1.SpaceShipRectangle();
            Rectangle playerShip2 = spaceShip2.SpaceShipRectangle();

            if (playerShip1.IntersectsWith(playerShip2))
            {
                RestartPositions(spaceShip1);
                RestartPositions(spaceShip2);
            }
        }
 static public void RestartPositions(SpaceShip spaceShip)
 {
     spaceShip.CheckPointFlag = false;
     spaceShip.Position       = 4;
     spaceShip.Speed          = 0;
     spaceShip.PositionX      = 650;
     if (spaceShip.PlayerNumber == 1)
     {
         spaceShip.PositionY = 480;
     }
     else
     {
         spaceShip.PositionY = 540;
     }
 }
Exemple #5
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        public static void LapCount(SpaceShip spaceShip, Rectangle startLine, Rectangle middleCheckPoint)
        {
            Rectangle playerShip = spaceShip.SpaceShipRectangle();

            if (playerShip.IntersectsWith(middleCheckPoint))
            {
                spaceShip.CheckPointFlag = true;
            }

            if (playerShip.IntersectsWith(startLine) && spaceShip.CheckPointFlag == true)
            {
                spaceShip.LapCount      += 1;
                spaceShip.CheckPointFlag = false;
            }
        }
Exemple #6
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        public static void Winner(SpaceShip spaceShip1, SpaceShip spaceShip2)
        {
            if (spaceShip1.LapCount == 3)
            {
                spaceShip1.LapCount = 0;
                spaceShip2.LapCount = 0;
                Collisions.RestartPositions(spaceShip1);
                Collisions.RestartPositions(spaceShip2);

                MessageBox.Show($"Player {spaceShip1.PlayerNumber} is the winner!", "WINNER WINNER WINNER");
            }

            else if (spaceShip2.LapCount == 3)
            {
                spaceShip1.LapCount = 0;
                spaceShip2.LapCount = 0;
                Collisions.RestartPositions(spaceShip1);
                Collisions.RestartPositions(spaceShip2);
                MessageBox.Show($"Player {spaceShip2.PlayerNumber} is the winner!", "WINNER WINNER WINNER");
            }
        }
Exemple #7
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        public static void Move(SpaceShip spaceShip)
        {
            switch (spaceShip.Position)
            {
            case 0:
                spaceShip.PositionY -= 2 * spaceShip.Speed;
                break;

            case 1:
                spaceShip.PositionX += 1 * spaceShip.Speed;
                spaceShip.PositionY -= 2 * spaceShip.Speed;
                break;

            case 2:
                spaceShip.PositionX += 2 * spaceShip.Speed;
                spaceShip.PositionY -= 2 * spaceShip.Speed;
                break;

            case 3:
                spaceShip.PositionX += 2 * spaceShip.Speed;
                spaceShip.PositionY -= 1 * spaceShip.Speed;
                break;

            case 4:
                spaceShip.PositionX += 2 * spaceShip.Speed;
                break;

            case 5:
                spaceShip.PositionX += 2 * spaceShip.Speed;
                spaceShip.PositionY += 1 * spaceShip.Speed;
                break;

            case 6:
                spaceShip.PositionX += 2 * spaceShip.Speed;
                spaceShip.PositionY += 2 * spaceShip.Speed;
                break;

            case 7:
                spaceShip.PositionX += 1 * spaceShip.Speed;
                spaceShip.PositionY += 2 * spaceShip.Speed;
                break;

            case 8:
                spaceShip.PositionY += 2 * spaceShip.Speed;
                break;

            case 9:
                spaceShip.PositionX -= 1 * spaceShip.Speed;
                spaceShip.PositionY += 2 * spaceShip.Speed;
                break;

            case 10:
                spaceShip.PositionX -= 2 * spaceShip.Speed;
                spaceShip.PositionY += 2 * spaceShip.Speed;
                break;

            case 11:
                spaceShip.PositionX -= 2 * spaceShip.Speed;
                spaceShip.PositionY += 1 * spaceShip.Speed;
                break;

            case 12:
                spaceShip.PositionX -= 2 * spaceShip.Speed;
                break;

            case 13:
                spaceShip.PositionX -= 2 * spaceShip.Speed;
                spaceShip.PositionY -= 2 * spaceShip.Speed;
                break;

            case 14:
                spaceShip.PositionX -= 2 * spaceShip.Speed;
                spaceShip.PositionY -= 2 * spaceShip.Speed;
                break;

            case 15:
                spaceShip.PositionX -= 1 * spaceShip.Speed;
                spaceShip.PositionY -= 2 * spaceShip.Speed;
                break;
            }
        }