Exemple #1
0
        public void write(Writer writer)
        {
            using (var stream = new MemoryStream())
            {
                using (var cwriter = new Writer(stream))
                {
                    cwriter.Write(signature);

                    cwriter.Write(0x00); // data size (temp)

                    int loop = 0;
                    while (loop++ < 2)
                    {
                        if (loop == 2)
                        {
                            cwriter.Write(stream.ToArray().Length - 4); // data size (real)
                        }
                        cwriter.Write((ushort)rows.Count);
                        cwriter.Write((byte)columns.Count);

                        for (int i = 0; i < columns.Count; i++)
                        {
                            columns[i].write(cwriter);
                        }

                        for (int i = 0; i < rows.Count; i++)
                        {
                            rows[i].write(cwriter);
                        }

                        if (loop == 1)
                        {
                            cwriter.seek(4, SeekOrigin.Begin);
                        }
                    }
                }
                writer.writeCompressedRaw(stream.ToArray());
            }

            writer.Close();
        }
Exemple #2
0
        public void write(Writer writer)
        {
            using (var stream = new MemoryStream())
            {
                using (var cwriter = new Writer(stream))
                {
                    int    bufferSize       = 0;
                    byte[] frameBuffer      = new byte[1];
                    float  averageSize      = 0;
                    int    packedFrameCount = 0;

                    using (var frameStream = new MemoryStream())
                    {
                        using (var fwriter = new Writer(frameStream))
                        {
                            foreach (ReplayEntry frame in frames)
                            {
                                int frameSize = frame.pack(fwriter, isPacked);
                                bufferSize += frameSize;

                                if (frames.Count > 1)
                                {
                                    uint  frameCount = (uint)frames.Count;
                                    float avg        = averageSize;
                                    float sizef      = frameSize;
                                    averageSize = ((avg * packedFrameCount) + sizef) / (packedFrameCount + 1);
                                }
                                else
                                {
                                    averageSize = frameSize;
                                }
                                packedFrameCount++;
                            }
                        }
                        frameBuffer = frameStream.ToArray();
                    }

                    if (!isPacked)
                    {
                        bufferSize = 28 * (frames.Count + 2);
                    }

                    cwriter.Write(signature);
                    cwriter.Write(gameVer);
                    cwriter.writeBool32(isPacked ? true : false);
                    cwriter.writeBool32(frames.Count >= 1 ? true : false);
                    cwriter.Write(frames.Count);
                    cwriter.Write(startingFrame);
                    cwriter.Write(zoneID);
                    cwriter.Write(act);
                    cwriter.Write(characterID);
                    cwriter.writeBool32(isPlusLayout ? true : false);
                    cwriter.Write(oscillation);
                    cwriter.Write(bufferSize);
                    cwriter.Write(averageSize);
                    cwriter.Write(unknown);

                    cwriter.Write(frameBuffer);
                }
                writer.writeCompressedRaw(stream.ToArray());
            }

            writer.Close();
        }