public override Data_Render Update(Data_Render DR) { return base.Update(DR); }
public override Data_Render Update(Data_Render DR) { DR.rExt = rec[0]; DR.a = ani; return DR; }
public virtual Data_Render Update(Data_Render DR) { DR.rExt = rec[0]; DR.rInt = rec[1]; DR.Prof = profundidad; DR.i = im; return DR; }
public void PlayScene(Data_Render D_R,Graphics g, FileHandler F_H, double t) { D_R.a.Update(t); g.DrawImage(F_H(D_R.i), D_R.rExt, D_R.a.cuadros[D_R.a.F_actual], GraphicsUnit.Pixel); }