public override Data_Render Update(Data_Render DR)
 {
     return base.Update(DR);
 }
 public override Data_Render Update(Data_Render DR)
 {
     DR.rExt = rec[0];
     DR.a = ani;
     return DR;
 }
 public virtual Data_Render Update(Data_Render DR)
 {
     DR.rExt = rec[0];
     DR.rInt = rec[1];
     DR.Prof = profundidad;
     DR.i = im;
     return DR;
 }
 public void PlayScene(Data_Render D_R,Graphics g, FileHandler F_H, double t)
 {
     D_R.a.Update(t);
     g.DrawImage(F_H(D_R.i), D_R.rExt, D_R.a.cuadros[D_R.a.F_actual], GraphicsUnit.Pixel);
 }