public void SendToBattle( RPGCharacter character ) { if( character.IsBeserker ) Console.WriteLine("{0} diggs down deep and starts hacking and slashing everyone everywhere. {1}", character.Name, character.Weapon ); else Console.WriteLine("{0} uses a {1} to attack opponents.", character.Name, character.Weapon); }
public void CheckHealth( RPGCharacter character ) { if( character.IsDead ) Console.WriteLine("{0} is dead and needs to be revived.", character.Name); else Console.WriteLine("{0} is ready willing and able.", character.Name); }
public RPGCharacter GetNewPartyMember( string name ) { int typeLength = Enum.GetNames(typeof (CharacterType)).Length; int weaponLength = Enum.GetNames(typeof (WeaponType)).Length; bool berserker = rand.Next( 2 ) == 1; bool leader = rand.Next( 2 ) == 1; int typeIndex = rand.Next( typeLength ); int weaponIndex = rand.Next( weaponLength ); RPGCharacter character = new RPGCharacter((CharacterType)typeIndex, name, leader, berserker ); character.Weapon = (WeaponType)weaponIndex; return character; }
public void AddMember(RPGCharacter character) { party.Add( character ); }