private Vector3 GetNextWayPoint() { return(patrolPath.GetNextWayPoint(currentWaypointIndex)); }
private void SpawnEnemyAtInitPath() { transform.position = patrolPath.GetNextWayPoint(); }
private Vector3 GetNextWayPoint() { return(patrolPath.GetNextWayPoint(currentWaypointIndex)); }
private void SpawnEnemyAtInitPath() { transform.position = patrolPath.GetNextWayPoint(); }