protected override void Awake() { base.Awake (); gimbals = gameObject.AddComponent<GimbalsControl> (); gimbals.value = false; }
void Awake() { gimbals = gameObject.AddComponent<GimbalsControl> (); gimbals.value = false; }
void Awake() { gimbals = gameObject.AddComponent <GimbalsControl> (); gimbals.value = false; }
protected override void Awake() { base.Awake(); gimbals = gameObject.AddComponent <GimbalsControl> (); gimbals.value = false; }