protected override void Awake()
 {
     base.Awake ();
     gimbals = gameObject.AddComponent<GimbalsControl> ();
     gimbals.value = false;
 }
Beispiel #2
0
 void Awake()
 {
     gimbals = gameObject.AddComponent<GimbalsControl> ();
     gimbals.value = false;
 }
 void Awake()
 {
     gimbals       = gameObject.AddComponent <GimbalsControl> ();
     gimbals.value = false;
 }
Beispiel #4
0
 protected override void Awake()
 {
     base.Awake();
     gimbals       = gameObject.AddComponent <GimbalsControl> ();
     gimbals.value = false;
 }