protected override void DrawGUI() { base.DrawGUI(); DrawPropertyField("_useExpirationDate", "Use Expiration Date"); if (_target._useExpirationDate) { if (_days == null) { InitDays(); } if (_years == null) { InitYears(); } EditorGUILayout.BeginHorizontal(); EditorGUI.BeginChangeCheck(); _selectedDayID = EditorGUILayout.Popup(_selectedDayID, _days); _selectedMonthID = EditorGUILayout.Popup(_selectedMonthID, _months); _selectedYearID = EditorGUILayout.Popup(_selectedYearID, _years); if (EditorGUI.EndChangeCheck()) { _target.SetExpirationDate(_selectedDayID + 1, _selectedMonthID + 1, int.Parse(_years[_selectedYearID])); QuickUtilsEditor.MarkSceneDirty(); } EditorGUILayout.EndHorizontal(); } }
protected override void DrawGUI() { EditorGUI.BeginChangeCheck(); DrawVirtualInput(ref _showVirtualAxes, true); DrawVirtualInput(ref _showVirtualButtons, false); if (EditorGUI.EndChangeCheck()) { QuickUtilsEditor.MarkSceneDirty(); } }
protected override void DrawGUI() { base.DrawGUI(); _inputManager = QuickSingletonManager.GetInstance <InputManager>(); _baseInputManager = target as BaseInputManager; _axisCodes = _baseInputManager.GetAxisCodes(); _buttonCodes = _baseInputManager.GetButtonCodes(); EditorGUI.BeginChangeCheck(); DrawAxesMapping(); EditorGUILayout.Separator(); DrawButtonsMapping(); if (EditorGUI.EndChangeCheck()) { QuickUtilsEditor.MarkSceneDirty(); } }
protected override void DrawGUI() { base.DrawGUI(); EditorGUI.BeginChangeCheck(); DrawIKControls(); if (EditorGUI.EndChangeCheck()) { //serializedObject.ApplyModifiedProperties(); if (_ikManager.gameObject.activeInHierarchy) { _ikManager.UpdateTracking(); } QuickUtilsEditor.MarkSceneDirty(); } //UpdateDebug(); }
private static void GetWindowPlayerPrefs() { EditorWindow.GetWindow <QuickPlayerPrefsWindowEditor>(); string path = "Assets/QuickVRCfg/Resources/QuickSettingsCustom.asset"; QuickSettingsAsset settings = AssetDatabase.LoadAssetAtPath <QuickSettingsAsset>(path); if (!settings) { settings = ScriptableObject.CreateInstance <QuickSettingsAsset>(); QuickUtilsEditor.CreateDataFolder("QuickVRCfg/Resources"); AssetDatabase.CreateAsset(settings, path); AssetDatabase.SaveAssets(); } QuickPlayerPrefs.Init(); //Check if the base settings are defined SettingsBase.SetSubjectID(SettingsBase.GetSubjectID()); SettingsBase.SetGender(SettingsBase.GetGender()); SettingsBase.SetLanguage(SettingsBase.GetLanguage()); }