internal static void Main() { VehicleBuilder builder; var shop = new Shop(); builder = new ScooterBuilder(); shop.Construct(builder); builder.Vehicle.Show(); builder = new CarBuilder(); shop.Construct(builder); builder.Vehicle.Show(); builder = new MotorCycleBuilder(); shop.Construct(builder); builder.Vehicle.Show(); }
/// <summary> /// Entry point into console application. /// </summary> public static void Main() { VehicleBuilder builder; // Create shop with vehicle builders Shop shop = new Shop(); // Construct and display vehicles builder = new ScooterBuilder(); shop.Construct(builder); builder.Vehicle.Show(); builder = new CarBuilder(); shop.Construct(builder); builder.Vehicle.Show(); builder = new MotorCycleBuilder(); shop.Construct(builder); builder.Vehicle.Show(); // Wait for user Console.ReadKey(); }
static void Main(string[] args) { VehicleBuilder builder; Shop shop = new Shop(); builder = new ScooterBuilder(); shop.Construct(builder); builder.Vehicle.Show(); builder = new MotorCycleBuilder(); shop.Construct(builder); builder.Vehicle.Show(); builder = new CarBuilder(); shop.Construct(builder); builder.Vehicle.Show(); Console.ReadKey(); }