Exemple #1
0
        private static void Game_Load(EventArgs args)
        {
            HUD = LoadHUD();

            Camps = Camp.GetCamps(_pos, _scale);

            foreach (var camp in Camps)
            {
                camp.Value.Draw();
                camp.Value.Kill(0);
            }

            Game.OnGameProcessPacket += Game_OnGameProcessPacket;
        }
Exemple #2
0
        private static void Game_Load(EventArgs args)
        {
            HUD = LoadHUD();

            Camps = Camp.GetCamps(_pos, _scale);

            foreach (var camp in Camps)
            {
                camp.Value.Draw();
                camp.Value.Kill(0);
            }

            AppDomain.CurrentDomain.DomainUnload += CurrentDomain_DomainUnload;
            AppDomain.CurrentDomain.ProcessExit  += CurrentDomain_DomainUnload;
            Game.OnGameProcessPacket             += Game_OnGameProcessPacket;
        }