public void StartAdventure(Adventure adventure)
 {
     Items = new Inventory();
     Adventure = adventure;
     EnterStoryNode(Adventure.StartingPoint);
     RefreshUI();
 }
        private void NewAdventure()
        {
            LastFileAccess = null;
            saveToolStripMenuItem.Enabled = false;

            CurrentAdventure = new Adventure();
            StoryNode root = new StoryNode();
            CurrentAdventure.RootStoryNodes.Add(root);
            CurrentAdventure.StartingPoint = root;
            CurrentAdventureChanged();
            Dirty = false;
        }