public void StartAdventure(Adventure adventure) { Items = new Inventory(); Adventure = adventure; EnterStoryNode(Adventure.StartingPoint); RefreshUI(); }
private void NewAdventure() { LastFileAccess = null; saveToolStripMenuItem.Enabled = false; CurrentAdventure = new Adventure(); StoryNode root = new StoryNode(); CurrentAdventure.RootStoryNodes.Add(root); CurrentAdventure.StartingPoint = root; CurrentAdventureChanged(); Dirty = false; }