private void FormChooseServer_FormClosing(object sender, FormClosingEventArgs e)
        {
            Helper.Instance.loadedServer = formChooseServer.Server;

            if (Helper.Instance.loadedServer != null)
            {
                server = ServerQuery.GetServerInstance(EngineType.Source, Helper.Instance.loadedServer.getQueryIPEndPoint());
                Helper.Instance.rcon = ServerQuery.GetServerInstance(EngineType.Source, Helper.Instance.loadedServer.getRCONIPEndPoint()).GetControl(Helper.Instance.loadedServer.RCONpw);
                panelMain.Visible = true;
                toolStripBtnConnect.Visible = false;
                toolStripBtnDisconnect.Visible = true;
                toolStripBtnServerSettings.Visible = true;
                toolStripSeparator1.Visible = true;

                //Elemente im Toolstrip, Reiter Aufgaben einblenden
                toolStripSchedules.Visible = true;
                toolStripBtnDeleteTask.Visible = true;

                loadTasks();

                toolStripStatusLabelStatus.Text = "Connected";
            }

            Enabled = true;
        }
    public async Task SendInfo()
    {
        if (PermissionManager.GetPerms(Context.Message.Author.Id) < PermissionConfig.User)
        {
            await Context.Channel.SendMessageAsync("Not authorised to run this command."); return;
        }

        try
        {
            QueryMaster.Server     server1 = ServerQuery.GetServerInstance(EngineType.Source, "54.36.229.194", 27015);
            QueryMaster.ServerInfo s1Info  = server1.GetInfo();
            QueryMaster.Server     server3 = ServerQuery.GetServerInstance(EngineType.Source, "51.81.120.22", 27015);
            QueryMaster.ServerInfo s3Info  = server3.GetInfo();

            EmbedBuilder       eb = new EmbedBuilder();
            EmbedFooterBuilder fb = new EmbedFooterBuilder();


            fb.WithText($"Called by {Context.Message.Author.Username}");
            fb.WithIconUrl(Context.Message.Author.GetAvatarUrl());

            eb.WithTitle($"Server Info");
            eb.AddField("Server 1", $"[{s1Info.Players}/{s1Info.MaxPlayers}](http://s1.nickgor.com)", true);
            eb.AddField("Server 3", $"[{s3Info.Players}/{s3Info.MaxPlayers}](http://s3.nickgor.com)", true);

            eb.WithColor(Color.Blue);
            eb.WithFooter(fb);

            await ReplyAsync("", false, eb.Build());

            await Utilities.StatusMessage("online", Context);
        }
        catch (Exception)
        {
            await ReplyAsync("A connection could not be made to one or more ZARP servers. Please try again later.");

            await Utilities.StatusMessage("online", Context);

            return;
        }
    }
 private bool UpdateServerInfo(UpdateRequest request, ServerRow row, Server server)
 {
     bool ok = ExecuteUpdate(request, row, server, retryCallback =>
       {
     row.ServerInfo = server.GetInfo(retryCallback);
       });
       if (!ok)
     row.ServerInfo = null;
       return ok;
 }
 private void UpdateRules(UpdateRequest request, ServerRow row, Server server)
 {
     if (!request.QueryServerRules)
     return;
       bool ok = ExecuteUpdate(request, row, server, retryCallback =>
       {
     row.Rules = new List<Rule>(server.GetRules(retryCallback));
       });
       if (!ok)
     row.Rules = null;
 }
 private void UpdatePlayers(UpdateRequest request, ServerRow row, Server server)
 {
     bool ok = ExecuteUpdate(request, row, server, retryCallback =>
       {
     var players = server.GetPlayers(retryCallback);
     row.Players = players == null ? null : new List<Player>(players);
       });
       if (!ok)
     row.Players = null;
 }
        /// <summary>
        /// Template method for common code needed in UpdateServerInfo, UpdatePlayers and UpdateRules
        /// </summary>
        private bool ExecuteUpdate(UpdateRequest request, ServerRow row, Server server, Action<Action<int>> updater)
        {
            if (request.IsCancelled)
            return false;

              try
              {
            row.Status = "updating " + row.Retries;
            request.DataModified = 1;
            updater(retry =>
            {
              if (request.IsCancelled)
            throw new OperationCanceledException();
              if (row.Retries == 0)
            Interlocked.Increment(ref request.TasksWithRetries);
              row.Status = "updating " + (++row.Retries + 1);
              request.DataModified = 1;
            });
            return true;
              }
              catch (TimeoutException)
              {
            return false;
              }
              catch
              {
            return true;
              }
        }
Exemple #7
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        private static void RunUpdate(bool noDelay)
        {
            var endpoint = new IPEndPoint(IPAddress.Parse(ServerIP), RCONPort);

            server = ServerQuery.GetServerInstance(QueryMaster.EngineType.Source, endpoint);

            //
            // Find the process
            //
            var     runningProcesses = Process.GetProcessesByName("ShooterGameServer.exe");
            var     expectedExePath  = ServerUpdater.NormalizePath(Path.Combine(InstallDirectory, "ShooterGame", "Binaries", "Win64", "ShooterGameServer.exe"));
            Process process          = null;

            foreach (var runningProcess in runningProcesses)
            {
                var runningPath = ServerUpdater.NormalizePath(runningProcess.Modules[0].FileName);
                if (String.Equals(expectedExePath, runningPath))
                {
                    process = runningProcess;
                    break;
                }
            }

            if (process == null)
            {
                Console.WriteLine("ERROR: Unable to find process for " + InstallDirectory);
                Environment.Exit(-1);
            }

            var serverCommandLine = ServerUpdater.GetCommandLineForProcess(process.Id);

            if (String.IsNullOrEmpty(serverCommandLine))
            {
                Console.WriteLine("ERROR: Unable to retrieve command-line for process " + process.Id);
                Environment.Exit(-1);
            }

            //
            // Stop the server
            //
            Console.WriteLine("Stopping the server...");
            process.EnableRaisingEvents = true;
            if (process.ProcessName == "ShooterGameServer.exe")
            {
                TaskCompletionSource <bool> ts = new TaskCompletionSource <bool>();
                EventHandler handler           = (s, e) => ts.TrySetResult(true);
                process.Exited += handler;
                process.CloseMainWindow();
                if (!process.HasExited)
                {
                    ts.Task.Wait();
                }
            }

            if (!UpdateCache())
            {
                Environment.Exit(-1);
            }

            Console.WriteLine("Re-launching the server");
            process = Process.Start(serverCommandLine);
            if (process == null)
            {
                Console.WriteLine("Failed to restart server.");
                Environment.Exit(-1);
            }

            //
            // Re-schedule updater
            //
            Console.WriteLine("TODO: Reschedule update");

            Environment.Exit(0);
        }
 private bool UpdateServerInfo(UpdateRequest request, ServerRow row, Server server)
 {
     bool ok = ExecuteUpdate(request, row, server, retryCallback =>
       {
     row.ServerInfo = server.GetInfo(retryCallback);
     if (row.ServerInfo == null)
       return false;
     var gameId = row.ServerInfo.Extra?.GameId ?? 0;
     if (gameId == 0) gameId = row.ServerInfo.Id;
     if (gameId == 0) gameId = (int)request.AppId;
     var extension = this.gameExtensions.Get((Game)gameId);
     row.GameExtension = extension;
     row.QueryPlayers = extension.SupportsPlayersQuery(row);
     row.QueryRules = extension.SupportsRulesQuery(row);
     return true;
       });
       if (!ok)
     row.ServerInfo = null;
       return ok;
 }
 private void UpdateRules(UpdateRequest request, ServerRow row, Server server)
 {
     if (!row.QueryRules)
     return;
       bool ok = ExecuteUpdate(request, row, server, retryCallback =>
       {
     var rules = server.GetRules(retryCallback);
     if (rules == null) return false;
     row.Rules = new List<Rule>(rules);
     return true;
       });
       if (!ok)
       {
     row.Rules = null;
     row.QueryRules = false;
       }
 }
 private void UpdatePlayers(UpdateRequest request, ServerRow row, Server server)
 {
     if (!row.QueryPlayers)
     return;
       bool ok = ExecuteUpdate(request, row, server, retryCallback =>
       {
     var players = server.GetPlayers(retryCallback);
     if (players == null) return false;
     row.Players =new List<Player>(players);
     return true;
       });
       if (!ok)
       {
     row.Players = null;
     row.QueryPlayers = false;
       }
 }
        /// <summary>
        /// Template method for common code needed in UpdateServerInfo, UpdatePlayers and UpdateRules
        /// </summary>
        private bool ExecuteUpdate(UpdateRequest request, ServerRow row, Server server, Func<Action<int>, bool> updater)
        {
            if (request.IsCancelled)
            return false;

              try
              {
            row.Status = "updating " + row.Retries;
            request.SetDataModified();
            bool ok = updater(retry =>
            {
              if (request.IsCancelled)
            throw new OperationCanceledException();
              if (row.Retries == 0)
            Interlocked.Increment(ref request.TasksWithRetries);
              row.Status = "updating " + (++row.Retries + 1);
              request.SetDataModified();
            });
            if (ok)
              return true;
            Interlocked.Increment(ref request.TasksWithTimeout);
              }
              catch
              {
              }
              return false;
        }