Exemple #1
0
    // Use this for initialization
    void Start()
    {
        dead = false;
        foreach (Transform child in transform)
        {
            if (child.name != "CleanCollision")
            {
                list_trig.Add(child.GetComponent <encer_trig>());
            }
        }

        //Method allows us to choose the type of monster we want to have
        switch (method)
        {
        case MethodToKill.Cut:
            num_triggered = 3;
            timerCut_TOT  = 0.28f;
            break;

        //If we have forgotten to fill then by default it will be an ennemy to Cut
        default:
            method        = MethodToKill.Cut;
            num_triggered = 3;
            timerCut_TOT  = 0.28f;
            break;
        }
    }
    // Use this for initialization
    void Start()
    {
        if (methodToDie == MethodToDie.Kamikaze)
        {
            speedProjectile = 400;
        }
        dead = false;
        foreach (Transform child in transform)
        {
            if (child.name != "CleanCollision")
            {
                list_trig.Add(child.GetComponent <encer_trig>());
            }
        }
        //Method allows us to choose the type of monster we want to have
        switch (methodToKill)
        {
        case MethodToKill.Cut:
            num_triggered = 3;
            timerCut_TOT  = cut_delay;
            break;

        case MethodToKill.Dash:
            num_triggered = 8;
            break;

        case MethodToKill.Surround:
            num_triggered = 8;
            timerCut_TOT  = 0.7f;
            break;

        default:
            methodToKill  = MethodToKill.Cut;
            num_triggered = 3;
            timerCut_TOT  = 0.28f;
            break;
        }
    }
Exemple #3
0
    // Use this for initialization
    void Start()
    {
        dead = false;
        foreach (Transform child in transform)
        {
            if (child.name != "CleanCollision")
            {
                list_trig.Add(child.GetComponent <encer_trig>());
            }
        }
        switch (method)
        {
        case MethodToKill.Surround:
            num_triggered = 8;
            timerCut_TOT  = 0.7f;
            break;

        default:
            method        = MethodToKill.Surround;
            num_triggered = 8;
            timerCut_TOT  = 0.7f;
            break;
        }
    }