Exemple #1
0
 internal bool doMelee(Moveable mob)
 {
     bool dead = mob.takeDamage(this, MELEE_DMG);
     if (dead) {
         dropThreat(mob);
     }
     return false;
 }
Exemple #2
0
 internal bool doFireAoe(Moveable mob)
 {
     bool dead = mob.takeDamage(this, GROUNDFIRE_DMG);
     if (dead) {
         dropThreat(mob);
     }
     return false;
 }
Exemple #3
0
 internal bool doVolley(Moveable mob)
 {
     bool dead = mob.takeDamage(this, VOLLEY_DMG * (enraged ? VOLLEY_ENRAGE_MULTI : 1));
     if (dead) {
         dropThreat(mob);
     }
     return false;
 }
Exemple #4
0
 internal bool doMeleeHit(Moveable m)
 {
     if (m is Enemy)
         ((Enemy)m).takeDamage(this, MELEE_AMT + (float)buffs.getValue(BuffType.meleeDmg), 1);
     else
         m.takeDamage(this, MELEE_AMT);
     stack.stack(1);
     return true;
 }
Exemple #5
0
 internal bool doTankHit(Moveable m)
 {
     if (m is Enemy)
         ((Enemy)m).takeDamage(this, TANKHIT_AMT + (float)buffs.getValue(BuffType.meleeDmg), THREAT_MULTIPLIER);
     else
         m.takeDamage(this, TANKHIT_AMT + (float)buffs.getValue(BuffType.meleeDmg));
     return true;
 }
Exemple #6
0
 internal bool doTankAoe(Moveable m)
 {
     if (m is Enemy)
         ((Enemy)m).takeDamage(this, TANKAOE_AMT, THREAT_MULTIPLIER);
     else//lol what?
         m.takeDamage(this, TANKAOE_AMT);
     return true;
 }
 internal bool doVolley(Moveable mob)
 {
     float volleyDMG = VOLLEY_DMG * (enraged || dogEnrage ? VOLLEY_ENRAGE_MULTI : 1);
     bool dead = mob.takeDamage(this, volleyDMG);
     if (dead) {
         dropThreat(mob);
     }
     return false;
 }
Exemple #8
0
 internal bool doChargeDMG(Moveable attackee)
 {
     bool dead = attackee.takeDamage(this, MELEE_DMG);
     if (dead) {
         dropThreat(attackee);
     }
     //than do the knockback effect
     //Movement.knockback(attackee,new Vector2f());
     return false;
 }
 internal bool doMelee(Moveable mob)
 {
     bool dead = mob.takeDamage(this, MELEE_DMG * (leashed ? 1: (1 + UNLEASHED_DMG_BUFF)));
     if (dead) {
         dropThreat(mob);
     }
     return false;
 }
 internal bool doMelee(Moveable mob)
 {
     bool dead = mob.takeDamage(this, MELEE_DMG * (dogEnrage ? ENRAGE_DOG : 1));
     if (dead) {
         dropThreat(mob);
     }
     return false;
 }
 internal bool doBiteDmg(Moveable m)
 {
     m.takeDamage(this, BITE_DMG);
     return false;
 }
Exemple #12
0
 internal bool doFireballAoe(Moveable damagee)
 {
     damagee.takeDamage(this, FIREBALL_DMG * FIREBALL_AOE_PERCENT);
     return true;
 }
Exemple #13
0
        //damagee = person who gets damaged
        internal bool doFireball(Moveable damagee)
        {
            damagee.takeDamage(this, FIREBALL_DMG);
            if (InGame.randy.NextDouble() <= BIGFIREBALL_STACK_CHANCE)
                sb1.stack(1);
            //aoe
            List<Moveable> enemys = InGame.getInstance().getAliveEnemyMoveables(damagee, FIREBALL_AOE_RANGE);
            foreach (Moveable mob in enemys) {
                if (!mob.isDead() && mob != damagee) {
                    InGame.getInstance().addProjectileFromProj(new Projectile(this, damagee.getMid(), mob,
                            doFireballAoe, fireballAoeProjectileTexture, fireballAoeProjectileRect));
                }
            }

            return true;
        }
Exemple #14
0
 internal bool doBigFireballAoe(Moveable damagee)
 {
     damagee.takeDamage(this, BIGFIREBALL_DMG);
     return true;
 }
Exemple #15
0
 internal bool doBigFireball(Moveable damagee)
 {
     damagee.takeDamage(this, BIGFIREBALL_DMG);
     //aoe
     List<Moveable> enemys = InGame.getInstance().getAliveEnemyMoveables(damagee, BIGFIREBALL_AOE_RANGE);
     foreach (Moveable mob in enemys) {
         if (!mob.isDead() && mob != damagee)
             InGame.getInstance().addProjectileFromProj(new Projectile(this, damagee.getMid(), mob, doBigFireballAoe,
                     bigFireballAoeProjectileTexture,bigFireballAoeProjectileRect));
     }
     return true;
 }