Exemple #1
0
 internal bool checkDestCircleRange(Moveable mob, int range)
 {
     return InGame.areCircleswithRange(getDestMid(), getInnerRadius(), mob.getMid(), mob.getInnerRadius(), range);
 }
Exemple #2
0
 internal bool checkCircleRangeAndMove(Moveable mob, int range, double gameTime)
 {
     bool aBool;
     if (aBool = (!InGame.areCircleswithRange(getMid(),getInnerRadius(), mob.getMid(),mob.getInnerRadius(), range))) {
         sendPlayerInCircleRangeOf( mob.getMid(), mob.getInnerRadius(), range, gameTime);
     }
     return aBool;
 }
Exemple #3
0
        //returns true if you can go there, returns false if you just go close enough
        internal bool tryImoveHere(Moveable guy, Vector2f dest, double gameTime)
        {
            //check to see if anythings in there, foreach all the moveables
            bool b = true ;
            foreach (Moveable m in moveables) {
                if(m == guy)
                    continue;
                if (areCirclesIntersecting(dest, guy.getInnerRadius(), m.getMid(), m.getInnerRadius()) && !guy.isDead()) {
                    b = false;
                }
            }
            if (b && guy is PlayerClassI) {

                guy.sendPlayerTo(dest, gameTime);
            }
            //
            return b;
        }
Exemple #4
0
 //TODO keep active list of this
 internal List<PlayerClassI> getLowestHPplayers(int amt, Moveable caster, int range)
 {
     if(amt != 2)
         throw new Exception();
     List<PlayerClassI> l = new List<PlayerClassI>();
     l.Add(null);
     l.Add(null);
     foreach (PlayerClassI mob in getAlivePlayerMoveables()) {
         if(areCircleswithRange(mob.getMid(),mob.getInnerRadius(),caster.getMid(),caster.getInnerRadius(),range)){
             if ((l[0] == null || l[0].getHPpercent() > mob.getHPpercent())) {
                 l[1] = l[0];
                 l[0] = mob;
             } else if ((l[1] == null || l[1].getHPpercent() > mob.getHPpercent())) {
                 l[1] = mob;
             }
         }
     }
     return l;
 }
Exemple #5
0
 //gets in circle range?
 internal List<Moveable> getAliveEnemyMoveables(Moveable me, int range)
 {
     List<Moveable> l = new List<Moveable>();
     foreach (Moveable m in moveables) {
         if (m is Enemy && !m.isDead() && areCircleswithRange(me.getMid(), me.getInnerRadius(),m.getMid(), m.getInnerRadius(), range))
             l.Add(m);
     }
     return l;
 }
Exemple #6
0
 internal static bool areCircleswithRange(Moveable m1, Moveable m2, int range)
 {
     return areCircleswithRange(m1.getMid(), m1.getInnerRadius(), m2.getMid(), m2.getInnerRadius(), range);
 }