public Room(Model Room, Effect RoomEffect, GraphicsDevice device) { this.room = Room; this.roomEffect = RoomEffect; this.device = device; PresentationParameters pp = device.PresentationParameters; foreach (ModelMesh mesh in this.room.Meshes) { if (mesh.Effects.Count > 0) { if (mesh.Effects[0] is BasicEffect) { foreach (BasicEffect effect in mesh.Effects) { this.OriginalDiffuseColors.Add(effect.DiffuseColor); } } } foreach (ModelMeshPart meshPart in mesh.MeshParts) { meshPart.Effect = this.roomEffect.Clone(); } } bones = new Matrix[room.Bones.Count]; room.CopyAbsoluteBoneTransformsTo(bones); bBoxManager = new BoundingBoxManager(room, this.device, bones, roomWorldMatrix); mirror = new Mirror(bBoxManager.boundingBoxes, device); }
public Room(Model Room, Effect RoomEffect, GraphicsDevice device) { this.room = Room; this.roomEffect = RoomEffect; this.device = device; PresentationParameters pp = device.PresentationParameters; foreach (ModelMesh mesh in this.room.Meshes) { if (mesh.Effects.Count > 0) if (mesh.Effects[0] is BasicEffect) foreach (BasicEffect effect in mesh.Effects) this.OriginalDiffuseColors.Add(effect.DiffuseColor); foreach (ModelMeshPart meshPart in mesh.MeshParts) meshPart.Effect = this.roomEffect.Clone(); } bones = new Matrix[room.Bones.Count]; room.CopyAbsoluteBoneTransformsTo(bones); bBoxManager = new BoundingBoxManager(room, this.device, bones, roomWorldMatrix); mirror = new Mirror(bBoxManager.boundingBoxes, device); }