protected override void Draw(GameTime gameTime) { // Clears the screen with the Color.CornflowerBlue GraphicsDevice.Clear(Color.CornflowerBlue); //Set the projections and views for each object model.basicEffect.Projection = camera.Projection; lightsource.basicEffect.Projection = camera.Projection; water.basicEffect.Projection = camera.Projection; model.basicEffect.View = camera.View; lightsource.basicEffect.View = camera.View; water.basicEffect.View = camera.View; //Draw each object model.Draw(gameTime); lightsource.Draw(gameTime); water.Draw(gameTime); // Handle base.Draw base.Draw(gameTime); }