protected override void LoadContent()
        {
            //Load game content
            model       = new Landscape(this, this.scale);
            water       = new Water(this);
            lightsource = new Sun(this);
            this.camera = new Camera(this);

            base.LoadContent();
        }
Exemple #2
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        protected override void LoadContent()
        {
            //Load game content
            model = new Landscape(this, this.scale);
            water = new Water(this);
            lightsource = new Sun(this);
            this.camera = new Camera(this);

            base.LoadContent();
        }
        protected override void LoadContent()
        {
            float x = worldSize/2f;
            float y = 0f;
            float z = (float)Math.PI;
            float rotationSpeed = 0.005f;
            float sideLength = 50f;
            model = new Landscape(this, rotationSpeed, worldSize);
            sun = new Sun(this, x, y, z, sideLength, rotationSpeed, worldSize);

            // Create an input layout from the vertices

            base.LoadContent();
        }