/// <summary>
        /// Responds to user input, accepting or cancelling the message box.
        /// </summary>
        public override void HandleInput(InputState input)
        {
            PlayerIndex playerIndex;

            // We pass in our ControllingPlayer, which may either be null (to
            // accept input from any player) or a specific index. If we pass a null
            // controlling player, the InputState helper returns to us which player
            // actually provided the input. We pass that through to our Accepted and
            // Cancelled events, so they can tell which player triggered them.
            if (input.IsMenuSelect(ControllingPlayer, out playerIndex) || input.IsNewMouseLeftClick() )
            {
                // Raise the accepted event, then exit the message box.
                if (Accepted != null)
                    Accepted(this, new PlayerIndexEventArgs(playerIndex));

                ExitScreen();
            }

            else if (input.IsMenuCancel(ControllingPlayer, out playerIndex))
            {
                // Raise the cancelled event, then exit the message box.
                if (Cancelled != null)
                    Cancelled(this, new PlayerIndexEventArgs(playerIndex));

                ExitScreen();
            }
        }
 public override void HandleInput(InputState input)
 {
     if (player.State != MediaState.Stopped)
     {
         if (input.IsAnyFourPressed(ControllingPlayer, out playerIndex) || input.IsMenuSelect(ControllingPlayer, out playerIndex))
         {
             ControllingPlayer = playerIndex;
             player.Stop();
         }
     }
     else
     {
         if (input.IsMenuSelect(ControllingPlayer, out playerIndex))
         {
             ControllingPlayer = playerIndex;
             // prompt for a device on the first Update we can
             if (!isPrompt) sharedSaveDevice.PromptForDevice();
         }
     }
 }