/// <summary> /// Responds to user input, accepting or cancelling the message box. /// </summary> public override void HandleInput(InputState input) { PlayerIndex playerIndex; // We pass in our ControllingPlayer, which may either be null (to // accept input from any player) or a specific index. If we pass a null // controlling player, the InputState helper returns to us which player // actually provided the input. We pass that through to our Accepted and // Cancelled events, so they can tell which player triggered them. if (input.IsMenuSelect(ControllingPlayer, out playerIndex) || input.IsNewMouseLeftClick() ) { // Raise the accepted event, then exit the message box. if (Accepted != null) Accepted(this, new PlayerIndexEventArgs(playerIndex)); ExitScreen(); } else if (input.IsMenuCancel(ControllingPlayer, out playerIndex)) { // Raise the cancelled event, then exit the message box. if (Cancelled != null) Cancelled(this, new PlayerIndexEventArgs(playerIndex)); ExitScreen(); } }
public override void HandleInput(InputState input) { if (player.State != MediaState.Stopped) { if (input.IsAnyFourPressed(ControllingPlayer, out playerIndex) || input.IsMenuSelect(ControllingPlayer, out playerIndex)) { ControllingPlayer = playerIndex; player.Stop(); } } else { if (input.IsMenuSelect(ControllingPlayer, out playerIndex)) { ControllingPlayer = playerIndex; // prompt for a device on the first Update we can if (!isPrompt) sharedSaveDevice.PromptForDevice(); } } }