public override void Draw(SpriteBatch spriteBatch) { spriteBatch.Draw(Texture, Rectangle, RectangleDraw, Color.White, angle, Center, SpriteEffects.None, 0); Weapon.Draw(spriteBatch); //base.Draw(spriteBatch); }
public override void Draw(SpriteBatch spriteBatch) { Weapon.Draw(spriteBatch); base.Draw(spriteBatch); }