public void Previous() { if (PrevState != null) { Unbinding(); State = PrevState; Binding(); } //throw new Exception("buraya bak bi"); }
public void ReplayState() { Unbinding(); State = new ReplayCameraState(ReplayCamera); Binding(); }
public void FocusedState(GameObject focusedGameObject, Quaternion initialRotation) { Unbinding(); State = new FocusCameraState(FocusCamera, focusedGameObject, initialRotation); Binding(); }
public void InitialState() { Unbinding(); State = new InitialCameraState(InitialCamera); Binding(); }
public void TopState() { Unbinding(); State = new TopCameraState(TopCamera); Binding(); }
public void TournamentState() { Unbinding(); State = new TournamentCameraState(TournamentCamera); Binding(); }