void Awake()
	{
		instance = this;
		DontDestroyOnLoad(gameObject);
		
		saveFile = Application.persistentDataPath + "/Local.tmp";
		
		LoadItems();
	}
Exemple #2
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    void Awake()
    {
        instance = this;
        DontDestroyOnLoad(gameObject);

        saveFile = Application.persistentDataPath + "/Local.tmp";

        LoadItems();
    }