Exemple #1
0
        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
            {
                Exit();
            }

            // TODO: Add your update logic here


            for (int x = 0; x < 1; x++)
            {
                players[x].FlapBounds();
            }
            //player.FlapBounds(); //Passer på at den ikke går uttafor Bounds
            //player2.FlapBounds();

            ball.UpdateBallDirection(); //Om skytes sender ballen avgårde

            for (int x = 0; x < players.Length; x++)
            {
                players[0].UpdateFlapMove(Keys.Up);
                //players[x].UpdateFlapMovement();
            }

            //player.UpdateFlapMovement(); //Beveger flappen
            //player2.UpdateFlapMovement2();
            //player3.UpdateFlapMovement3();
            //player4.UpdateFlapMovement4();

            ball.SetScore();


            ball.BallStartPosition(players[0].GetPaddleBounds()); //Setter ballen til star posisjon ///////////////////////////////////

            BallPaddleIntersect();

            ball.UpperWallCollision();
            ball.LowerWallCollision();

            base.Update(gameTime);
        }