protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); Player.LoadTexture(new Texture2D(GraphicsDevice, 100, 20, false, SurfaceFormat.Single)); Ball.LoadTexture(new Texture2D(GraphicsDevice, 10, 10, false, SurfaceFormat.Single)); Blocks.ForEach(b => b.LoadTexture(new Texture2D(GraphicsDevice, 200, 20, false, SurfaceFormat.Single))); Blocks.ForEach(b => Ball.AddSprite(b)); Ball.AddSprite(Player); }