public WithPassiveEnemy(int width, int height) { builder = new DefaultMap(width, height); }
public AlsoMove(int width, int height) { builder = new DefaultMap(width, height); }
public WithKnifeThrower(int width, int height) { builder = new DefaultMap(width, height); }
public JustExistWithPhysics(int width, int height) { builder = new DefaultMap(width, height); }