public WithPassiveEnemy(int width, int height)
 {
     builder = new DefaultMap(width, height);
 }
 public AlsoMove(int width, int height)
 {
     builder = new DefaultMap(width, height);
 }
 public WithKnifeThrower(int width, int height)
 {
     builder = new DefaultMap(width, height);
 }
 public JustExistWithPhysics(int width, int height)
 {
     builder = new DefaultMap(width, height);
 }