public void StartNewGame()
        {
            //we want to load in the game initialization settings
            TFSH.PokeEngineScriptHelper.Initialize(graphics, content, font, world);
            lua = new Lua();

            previousTime = 0;

            //MAKE TEST MAP
            world.getBounds();
            world.changeZone("test");
            //GameDraw.makeGroundBuffers(map);
            GameDraw.MakeAdjBuffers(world);
            GameDraw.UpdateNPCSpritesheets(world);
            //MAKE PLAYER
            player             = new PC.Player();
            player.name        = "EncyKal";
            player.spriteSheet = "overworld.png";
            player.tileCoords  = new Point(4, 4);
            loadPlayerTextureSheet();
            //TFSH.PokeEngineScriptHelper.setMap("test", 6, 6);
            for (int i = 0; i < player.IdentifiedPokemon.Length; i++)
            {
                if (i % 3 != 0)
                {
                    player.IdentifiedPokemon[i] = true;
                }
            }
            //world.currentArea.tile[6, 6].setOccupied(true);

            GameDraw.UpdateNPCSpritesheets(world);

            //PokedexScreen.SetUpPokedex(player);
        }
Exemple #2
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 public GameScreen(GraphicsDeviceManager g, ContentManager c, SpriteFont f) : base(g, c, f)
 {
     //initialize GameDraw
     GameDraw.Initialize(g, c, f);
     GameDraw.drawAdjObjects = true;
     KeyConfig.Initialize();
     StopDrawing = false;
 }
        /// <summary>
        /// This method is called once per frame (60fps is desired) to draw.
        /// </summary>
        public override void Draw(SpriteBatch spriteBatch)
        {
            if (IsVisible && !StopDrawing) //StopDrawing is used while transitioning zones
            {
                //updateSpriteLocation(player);
                //graphics.GraphicsDevice.Clear(Color.CornflowerBlue);
                //GameDraw.drawGround(map, player);
                GameDraw.DrawAdjacentGround(world, player);
                GameDraw.DrawScenery(world);
                GameDraw.DrawPlayer(player, world, player.spritePosition, new Rectangle(0, 0, 116, 153));
                GameDraw.DrawNPCs(world);

                if (inMenu)
                {
                    menu.Draw(spriteBatch, font, Color.White);
                }
            }
        }
Exemple #4
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        public override void Draw(SpriteBatch spriteBatch)
        {
            if (IsVisible)
            {
                GameDraw.DrawAdjacentGround(world, viewLocation);
                GameDraw.DrawScenery(world);
                //NPCs will be drawn with it's own method
                //NPCs from adjacent areas will NOT be drawn
                if (!hideNPCs)
                {
                    GameDraw.DrawNPCs(NPCs, world);
                }
                if (!hidePlayer)
                {
                    GameDraw.DrawUncontroledPlayer(GameScreen.player, world);
                }

                spriteBatch.Draw(barTexture, topBarRect, Color.White);
                spriteBatch.Draw(barTexture, bottomBarRect, Color.White);
            }
        }
        public GameScreen(GraphicsDeviceManager g, ContentManager c, SpriteFont f) : base(g, c, f)
        {
            //initialize GameDraw
            GameDraw.Initialize(g, c, f);
            GameDraw.drawAdjObjects = true;
            KeyConfig.Initialize();
            StopDrawing = false;
            StartNewGame();

            List <string> optionList = new List <string>();

            optionList.Add("Pokedex");
            optionList.Add(player.name);
            optionList.Add("Pokemon");
            optionList.Add("Save");
            optionList.Add("Bag");
            optionList.Add("Options");
            menu   = new MenuWindow(MENU_POS, optionList, MENU_PADDING);
            inMenu = false;
            Name   = "GameScreen";
        }