public I2DObject(I2DPhysicObject physicObject, I2DMaterial material,IModelo2D Modelo)
 {
     System.Diagnostics.Debug.Assert(physicObject != null);
     System.Diagnostics.Debug.Assert(material != null);
     System.Diagnostics.Debug.Assert(Modelo != null);
     this.Material = material;
     this.PhysicObject = physicObject;
     this.Modelo = Modelo;
     I2DObjectAtachtment = new List<IObject2DAtachtment>();
 }
 public FarseerObject(FarseerWorld world, IModelo2D model, float density = 1, BodyType BodyType = BodyType.Dynamic)
     : this(world,model.Texture,density,BodyType)
 {
     
 }