public I2DObject(I2DPhysicObject physicObject, I2DMaterial material,IModelo2D Modelo) { System.Diagnostics.Debug.Assert(physicObject != null); System.Diagnostics.Debug.Assert(material != null); System.Diagnostics.Debug.Assert(Modelo != null); this.Material = material; this.PhysicObject = physicObject; this.Modelo = Modelo; I2DObjectAtachtment = new List<IObject2DAtachtment>(); }
public FarseerObject(FarseerWorld world, IModelo2D model, float density = 1, BodyType BodyType = BodyType.Dynamic) : this(world,model.Texture,density,BodyType) { }