public override void LoadContent(ContentManager Content, InputManager inputManager) { base.LoadContent(Content, inputManager); map.LoadContent(Content); player.LoadContent(Content); txtScoreBar = Content.Load <Texture2D>(Values.txtScoreBar); ScoreBar = new Sprite(txtScoreBar); ScoreBar.SetPosition(Values.scoreBarPosition); }
public void LoadContent(ContentManager Content) { map.LoadContent(Content); character.LoadContent(Content); }