/// <summary> /// Creates a new edge for use with an AgentAgencyList /// </summary> /// <param name="entity">The entity that the adjacency list is tracking.</param> /// <param name="distance">The distance this entity is from the owner entity of the list.</param> /// <param name="angle">The angle, in relation to the owner's heading that this entity is.</param> public AgentAdjacencyListEdge(GameEntity entity, float distance, float angle) { m_Entity = entity; m_Distance = distance; m_Angle = angle; m_Angle = MathHelper.WrapAngle(m_Angle); if (m_Angle < 0) m_Angle += MathHelper.TwoPi; }
/// <summary> /// Creates a new edge with null and 0 values /// </summary> public AgentAdjacencyListEdge() { //init fields m_Entity = null; m_Distance = 0; m_Angle = 0; }
public Map(ContentManager content, String filename) { //set content m_Content = content; //init lists InitializeLists(); //load player m_Player = new Agent(this, m_NextId++, false); ((Agent)m_Player).LoadContent(content, "agent1"); m_Player.IsActive = true; ((Agent)m_Player).SetPosition(Vector3.Zero); m_StartAgentLocation = new Vector3(0, 10, 0); //target m_SingleTargetAgent = new Agent(this, m_NextId++, false); m_SingleTargetAgent.Model = Content.Load<Model>("agent_target1"); //other players //init ground m_Ground = new GameEntity(); m_Ground.Model = Content.Load<Model>("floor"); //init cam m_WorldCamera = new Camera(); //init parameters m_Parameters = new Params("Params.ini"); //Load the map file LoadNewMap(filename); m_SenseBombs = true; m_SenseAgents = true; }