public PlanetReady(GamePlanet plant) { UnityEngine.Debug.Log("PlanetReady Created"); m_Planet = plant; this.Init(); m_bChangeToRunning = false; }
public PlanetControlRot(GamePlanet plant) { m_Planet = plant; this.Init(); m_LastedRot = 0; m_bChangeToRunning = false; }
//override public void Init() //{ // base.Init(); //} public PlantRunning(GamePlanet plant) { m_Plant = plant; }