Beispiel #1
0
        public PlanetReady(GamePlanet plant)
        {
            UnityEngine.Debug.Log("PlanetReady Created");
            m_Planet = plant;
            this.Init();

            m_bChangeToRunning = false;
        }
Beispiel #2
0
        public PlanetControlRot(GamePlanet plant)
        {
            m_Planet = plant;
            this.Init();

            m_LastedRot = 0;

            m_bChangeToRunning = false;
        }
Beispiel #3
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        //override public void Init()
        //{
        //    base.Init();
        //}

        public PlantRunning(GamePlanet plant)
        {
            m_Plant = plant;
        }