Exemple #1
0
        public static List <Node> FindPath(PathGrid grid, Vector2 startPos, Vector2 targetPos)
        {
            Node startNode  = NodeFromCoordinates(grid, startPos);
            Node targetNode = NodeFromCoordinates(grid, targetPos);

            List <Node>    openSet   = new List <Node>();
            HashSet <Node> closedSet = new HashSet <Node>();

            openSet.Add(startNode);

            while (openSet.Count > 0)
            {
                Node current = openSet[0];

                for (int i = 1; i < openSet.Count; i++)
                {
                    if (openSet[i].FCost < current.FCost || openSet[i].FCost == current.FCost)
                    {
                        if (openSet[i].HCost < current.HCost)
                        {
                            current = openSet[i];
                        }
                    }
                }

                openSet.Remove(current);
                closedSet.Add(current);

                if (current == targetNode)
                {
                    List <Node> path = RetracePath(startNode, targetNode);
                    return(path);
                }

                foreach (Node neighbour in grid.GetNeighbours(current))
                {
                    if (!neighbour.Walkable || closedSet.Contains(neighbour))
                    {
                        continue;
                    }

                    int newMovementCost = current.GCost + GetDistance(current, neighbour);

                    if (newMovementCost < neighbour.GCost || !openSet.Contains(neighbour))
                    {
                        neighbour.GCost  = newMovementCost;
                        neighbour.HCost  = GetDistance(neighbour, targetNode);
                        neighbour.Parent = current;

                        if (!openSet.Contains(neighbour))
                        {
                            openSet.Add(neighbour);
                        }
                    }
                }
            }

            return(new List <Node>());
        }
Exemple #2
0
        public static Node NodeFromCoordinates(PathGrid grid, Vector2 position)
        {
            TileCoordinates coords = position.ToTileCoordinates();

            coords.X = Math.Clamp(coords.X, 0, GameWorld.WORLD_WIDTH);
            coords.Y = Math.Clamp(coords.Y, 0, GameWorld.WORLD_HEIGHT);

            return(grid.Grid[coords.X, coords.Y]);
        }