/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { base.Initialize(); IsMouseVisible = true; nodes = new List<gxtISceneNode>(); camera = new gxtCamera(Vector2.Zero, 0.0f, 0.0f, false); gxtDisplayManager.Singleton.RegisterCamera(camera); gxtDisplayManager.Singleton.SetResolution(800, 600, false); Root.DisplayManager.WindowTitle = "Sweep and Prune TestBed"; sceneGraph = new gxtSceneGraph(); sceneGraph.Initialize(); //drawManager.Initialize(); if (gxtDebugDrawer.SingletonIsInitialized) { debugDrawerId = gxtDebugDrawer.Singleton.GetNewId(); gxtDebugDrawer.Singleton.AddSceneGraph(debugDrawerId, sceneGraph); gxtDebugDrawer.Singleton.DebugFont = Content.Load<SpriteFont>("Fonts\\debug_font"); gxtDebugDrawer.Singleton.FillGeometry = false; } drawableCollider = new gxtSortAndSweepCollider<gxtISceneNode>(); drawableCollider.Initialize(); InitializeRectangles(); }
/// <summary> /// Initializes physics world internals /// </summary> /// <param name="initEnabled">Enabled Flag</param> /// <param name="worldGravity">World Gravity</param> public void Initialize(bool initEnabled, Vector2 worldGravity) { gxtDebug.Assert(!IsInitialized(), "Physics World Has Already Been Initialized"); enabled = initEnabled; gravity = worldGravity; gravityEnabled = true; geomList = new List<gxtGeom>(); geom_remove_list = new List<gxtGeom>(); geom_add_list = new List<gxtGeom>(); bodyList = new List<gxtRigidBody>(); body_remove_list = new List<gxtRigidBody>(); body_add_list = new List<gxtRigidBody>(); collisionGroupsMap = new Dictionary<string, gxtCollisionGroup>(); broadphaseCollider = new gxtSortAndSweepCollider<gxtGeom>(); broadphaseCollider.Initialize(); broadphasePairs = new Dictionary<int, gxtBroadphaseCollisionPair<gxtGeom>>(); narrowphaseContacts = new Dictionary<gxtBroadphaseCollisionPair<gxtGeom>, gxtContactPair>(); // narrow phase init? //testPairs = new List<gxtGeomTestPair>(); //collider = new gxtSweepAndPruneArrayCollider(); //collider.Initialize(); }