public override IEnumerator CardUsed(PlayerController pc) { yield return(GameController.Instance.UsedCard <Indians>(pc)); }
public override void BeginCardDrag(PlayerController pc) { base.BeginCardDrag(pc); pc.SelfTargetCard(); }
public override IEnumerator CardEffect(PlayerController pc, int player, Drop drop, int cardIndex) { yield return(base.CardEffect(pc, player, drop, cardIndex)); yield return(pc.Indians()); }
public override void BeginCardDrag(PlayerController pc) { base.BeginCardDrag(pc); pc.SelfTargetPropertyCard <Dynamite>(); }
protected override IEnumerator EquipTrigger(PlayerController pc) { yield return(pc.Equip <Dynamite>(this)); }
public override void RemovePropertyEffect(PlayerController pc) { pc.UnequipDynamite(); }
public override void AddPropertyEffect(PlayerController pc) { pc.EquipDynamite(); }