public VariableStoreControl(VariableStore store, string name, string tooltip, bool allowAdd, bool allowRemove, UnityAction <Rect, int> customDraw = null) { _store = store; var list = _list.Setup(_store.Variables, name, tooltip, false, false, false, allowAdd, allowRemove, customDraw ?? DrawStoreEntry, RemoveStoreEntry); list.onAddDropdownCallback += CustomAdd; }
private void OnEnable() { var encounter = target as Encounter; if (encounter.Ecosystem) { SetupAddMenu(encounter.Ecosystem); foreach (var e in encounter.Encounters.Values) { Definitions.Instance.EncounterTraits.Apply(e.Variables, false); } } _ecosystem = serializedObject.FindProperty("Ecosystem"); _instructions = serializedObject.FindProperty("Instructions"); _generationInstructions = serializedObject.FindProperty("GenerationInstructions"); _encounterChance = serializedObject.FindProperty("EncounterChance"); var encounters = _encounterList.Setup(encounter.Encounters.Values, "Encounters", "The encounters that will be triggered for this area.", false, false, false, true, true, DrawEncounter, RemoveEncounter); encounters.onAddDropdownCallback += AddEncounterDropdown; encounters.elementHeightCallback += EncounterHeight; _encounterControls.Clear(); foreach (var encounterType in encounter.Encounters.Values) { _encounterControls.Add(new VariableStoreControl(encounterType.Variables, "Variables", "", false, false)); } }
protected override void OnEnable() { base.OnEnable(); var instructions = _instructions.Setup((target as BranchOnRange <T>).Instructions, "Instructions", "The list of instructions to run based on the range state.", false, false, false, true, true, DrawRange, RemoveRange); instructions.onAddDropdownCallback += AddRangeDropdown; }
private void OnEnable() { _category = serializedObject.FindProperty("Category"); _message = serializedObject.FindProperty("Message"); _variable = serializedObject.FindProperty("Variable"); _cancel = serializedObject.FindProperty("CancelInstruction"); _instructions.Setup(serializedObject.FindProperty("StringOptions"), null, null, false, true, false, true, true, DrawOption); }
public override void Setup(SerializedProperty property, FieldInfo fieldInfo) { Schema = GetObject <VariableSchema>(property); Values = new EditableList <VariableValue>(); var values = Values.Setup(Schema.Definitions, Schema.Name, EditorHelper.GetTooltip(fieldInfo), true, true, false, true, true, DrawValue, RemoveValue); values.onAddDropdownCallback += AddValueDropdown; }
protected override void OnEnable() { base.OnEnable(); var instructions = _instructions.Setup(_branchKeys, "Instructions", "The instructions to run based on the variable.", false, false, false, true, true, DrawInstruction, RemoveInstruction); instructions.onAddDropdownCallback += AddBranchDropdown; UpdateBranchKeys(target as BranchOnString); }
private static EditableList <string> GetCategories() { if (_categories == null) { _categories = new EditableList <string>(); var categories = _categories.Setup(UiPreferences.Instance.ListenerCategories, "Listener Categories", "The list of categories of listeners that Promt Instructions can trigger.", false, true, false, true, true, DrawCategory); categories.onAddCallback += AddCategory; } return(_categories); }
private void OnEnable() { _backgroundMusic = serializedObject.FindProperty("BackgroundMusic"); _uiScenes.Setup(serializedObject.FindProperty("UIScenes"), null, null, false, true, false, true, true); _mapLayers.Setup(serializedObject.FindProperty("MapLayers"), null, null, true, true, false, true, true, DrawMapLayer); var zones = _zones.Setup(serializedObject.FindProperty("Zones"), null, null, true, true, false, true, true, DrawZone, RemoveZone); zones.onAddDropdownCallback += AddDropdown; _showLayer.image = EditorGUIUtility.IconContent("ViewToolOrbit On").image; _hideLayer.image = EditorGUIUtility.IconContent("ViewToolOrbit").image; }
public override void Setup(SerializedProperty property, FieldInfo fieldInfo) { Caller = GetObject <InstructionCaller>(property); InstructionProperty = property.FindPropertyRelative("Instruction"); InputsProperty = property.FindPropertyRelative("Inputs"); OutputsProperty = property.FindPropertyRelative("Outputs"); InputsList = new EditableList <InstructionVariable>(); OutputsList = new EditableList <InstructionVariable>(); var inputsList = InputsList.Setup(InputsProperty, null, null, false, true, false, true, true); OutputsList.Setup(OutputsProperty, null, null, false, true, false, true, true); inputsList.drawHeaderCallback += DrawRefreshButton; }
private void OnEnable() { InstructionBreadcrumbs.Reset(); var instructions = _instructions.Setup(serializedObject.FindProperty("Instructions"), null, null, false, true, false, true, true, DrawInstruction, RemoveInstruction); instructions.onAddDropdownCallback += AddInstructionDropdown; _instructionTypes = TypeFinder.GetDerivedTypes <Instruction>(""); foreach (var type in _instructionTypes.Types) { _addMenu.AddItem(new GUIContent(type.Name, "The type of instruction to create."), false, AddInstruction, type); } }
private void OnEnable() { var roster = target as Roster; if (roster.Ecosystem) { SetupAddMenu(roster.Ecosystem); } _ecosystem = serializedObject.FindProperty("Ecosystem"); _creatures = serializedObject.FindProperty("Creatures"); var creatures = _creatureList.Setup(_creatures, null, null, true, true, false, true, true, null, RemoveCreature); creatures.onAddDropdownCallback += AddCreatureDropdown; }
public SkillsControl(Species species) { _species = species; _skills = new EditableList <Skill>(); var list = _skills.Setup(species.Skills, "Skills", "", false, true, false, true, true, DrawSkill); list.onAddDropdownCallback += AddSkill; list.elementHeightCallback += GetSkillHeight; for (var i = 0; i < species.Skills.Count; i++) { var skill = species.Skills[i]; SkillAdded(skill); RefreshInputs(_inputLists[i], skill.Instruction); } }
public MovesControl(List <Ability> abilities, List <Move> moves) { _abilities = abilities; _moves = moves; _traitStores = new List <VariableStoreControl>(); var list = _list.Setup(moves, "Moves", "", false, true, false, true, true, DrawMove, RemoveMove); list.onAddDropdownCallback += AddMove; list.elementHeightCallback += GetHeight; foreach (var move in moves) { MoveAdded(move); } _abilityNames = _abilities.Select(ability => ability.name).ToArray(); }
private void OnEnable() { var ecosystem = target as Ecosystem; _generationInstructions = serializedObject.FindProperty("CreatureGenerationInstructions"); var species = _species.Setup(serializedObject.FindProperty("Species"), null, null, true, true, false, true, true, DrawSpecies, RemoveSpecies); species.onAddDropdownCallback += AddSpeciesDropdown; var abilities = _abilities.Setup(serializedObject.FindProperty("Abilities"), null, null, true, true, false, true, true, DrawAbility, RemoveAbility); abilities.onAddDropdownCallback += AddAbilityDropdown; UpdateInstructionKeys(ecosystem); var instructions = _updateInstructions.Setup(_updateInstructionKeys, "Creature Update Instructions", "The instructions to run when a creature trait is changed.", true, false, false, true, true, DrawInstruction, RemoveInstruction); instructions.onAddDropdownCallback += AddInstructionDropdown; }
private void OnEnable() { var creature = target as Creature; Definitions.Instance.CreatureTraits.Apply(creature.Traits, true); creature.CleanUpSkills(); _speciesProperty = serializedObject.FindProperty("Species"); _context = new EcosystemInstructionContext(creature, "Edit Creature", null); _traits = new VariableStoreControl(creature.Traits, "Traits", null, false, false, DrawTrait); var moves = _moves.Setup(creature.Moves, "Moves", "", false, true, false, true, true, DrawMove); _skills.Setup(creature.Species.Skills, "Skills", "", false, false, false, false, false, DrawSkill); moves.elementHeightCallback += GetMoveHeight; moves.onAddDropdownCallback += AddMove; _regenerate.image = EditorGUIUtility.IconContent("d_preAudioLoopOff").image; _apply.image = EditorGUIUtility.IconContent("d_preAudioLoopOff").image; }
protected override void OnEnable() { base.OnEnable(); _instructions.Setup(serializedObject.FindProperty("Instructions"), null, null, false, true, false, true, true, DrawInstruction); }
private void OnEnable() { var instructions = _instructions.Setup(serializedObject.FindProperty("Instructions"), null, null, false, true, false, true, true, DrawElement); instructions.onAddCallback += AddInstruction; }
private void OnEnable() { var expressions = target as ExpressionInstruction; _expressions.Setup(expressions.Statements, "Statements", null, false, true, false, true, true, DrawStatement); }