public SpriteRenderer(Sprite sprite, int frame, float scale, int fps) { this.sprite = sprite; this.timePerFrame = 1.0f / fps; this.animiations = new Dictionary<string, int[]>(); this.animiations["idle"] = new int[] { frame, }; this.scale = scale; this.currentFrame = 0; this.playing = "idle"; }
public SpriteRenderer(Sprite sprite) : this(sprite, 0) { }
public SpriteRenderer(Sprite sprite, int frame) : this(sprite, frame, 1) { }
public SpriteRenderer(Sprite sprite, int frame, float scale) : this(sprite, frame, scale, 30) { }