Exemple #1
0
        public bool pointInside(Point4D p)
        {
            if (p.getLatitude() < borders[0].getLatitude() ||
                p.getLongitude() < borders[0].getLongitude() ||
                p.getLatitude() > borders[1].getLatitude() ||
                p.getLongitude() > borders[1].getLongitude())
            {
                return(false);
            }
            if (p.getAltitude() < this.bottomAltitude ||
                p.getAltitude() > this.topAltitude)
            {
                return(false);
            }
            int    i, j = this.vertices.Count - 1;
            double x = p.getLongitude();
            double y = p.getLatitude();

            bool oddNodes = false;

            for (i = 0; i < this.vertices.Count; i++)
            {
                double xi = this.vertices[i].getLongitude();
                double yi = this.vertices[i].getLatitude();
                double xj = this.vertices[j].getLongitude();
                double yj = this.vertices[j].getLatitude();

                if ((yi < y && yj >= y || yj < y && yi >= y) && (xi <= x || xj <= x))
                {
                    if (xi + (y - yi) / (yj - yi) * (xj - xi) < x)
                    {
                        oddNodes = !oddNodes;
                    }
                }
                j = i;
            }

            return(oddNodes);
        }
Exemple #2
0
        public List <Intersection> intersectionWithTrajectory(Trajectory trajectory, int step, int startTime)
        {
            List <Intersection> result = new List <Intersection>();

            // precise trajectory
            List <Point4D> detailedTrajectory = new List <Point4D>();

            // Find start point
            int start;

            for (start = 0; trajectory.getTrajectory()[start].getTime() < startTime; start++)
            {
                ;
            }

            // create detailed trajectory with given precision
            for (int i = start; i < trajectory.getTrajectory().Count - 1; i++)
            {
                Point4D startPoint = trajectory.getPoint(i);
                Point4D endPoint   = trajectory.getPoint(i + 1);

                int timeDifference = (endPoint.getTime() - startPoint.getTime());

                double lonStep = (endPoint.getLongitude() - startPoint.getLongitude()) * step / timeDifference;
                double latStep = (endPoint.getLatitude() - startPoint.getLatitude()) * step / timeDifference;
                double altStep = (double)(endPoint.getAltitude() - startPoint.getAltitude()) * step / timeDifference;

                for (int time = startPoint.getTime(), j = 0; time < endPoint.getTime(); time += step, j++)
                {
                    double longitude = startPoint.getLongitude() + j * lonStep;
                    double latitude  = startPoint.getLatitude() + j * latStep;
                    int    altitude  = (int)(startPoint.getAltitude() + j * altStep);

                    Point4D point = new Point4D(
                        latitude,
                        longitude,
                        altitude,
                        time);
                    detailedTrajectory.Add(point);
                }
            }

            // Find enter point into sectors
            for (start = 0; start < detailedTrajectory.Count; start++)
            {
                if (border.pointInside(detailedTrajectory[start]))
                {
                    break;
                }
            }

            // No intersections
            if (start == detailedTrajectory.Count)
            {
                return(result);
            }

            for ( ; start < detailedTrajectory.Count; start++)
            {
                if (sectorIn(detailedTrajectory[start]) != null)
                {
                    break;
                }
            }
            // No intersections
            if (start == detailedTrajectory.Count)
            {
                return(result);
            }

            Sector  currentSector     = sectorIn(detailedTrajectory[start]);
            Point4D intersectionPoint = detailedTrajectory[start];

            intersectionPoint.setType(Point4D.Type.IN);
            result.Add(new Intersection(currentSector, intersectionPoint));


            for (int i = start; i < detailedTrajectory.Count; i++)
            {
                if (currentSector.pointInside(detailedTrajectory[i]))
                {
                    continue;
                }
                Point4D intersectionPointOUT = detailedTrajectory[i - 1];
                intersectionPointOUT.setType(Point4D.Type.OUT);
                result.Add(new Intersection(currentSector, intersectionPointOUT));
                currentSector = sectorIn(detailedTrajectory[i]);
                while (currentSector == null)
                {
                    i++;
                    if (i == detailedTrajectory.Count)
                    {
                        goto end;
                    }
                    currentSector = sectorIn(detailedTrajectory[i]);
                }
                Point4D intersectionPointIN = detailedTrajectory[i];
                intersectionPointIN.setType(Point4D.Type.IN);
                result.Add(new Intersection(currentSector, intersectionPointIN));
            }
end:
            return(result);
        }
Exemple #3
0
 public Intersection(Sector s, Point4D p)
 {
     this.sector = s;
     this.point  = p;
 }