private void load_Game_CLick(Object sender, EventArgs e) { for (int i = 0; i < saveGameCount; i++) { if (saveGameList[i] == sender as Panel) { Savegame save = new Savegame(); Spieler spieler = new Spieler(); List <Savegame> savegame = new List <Savegame>(); Spieler player = new Spieler(); int mapSeed = new int(); savegame = save.get_saved_data("savegames.csv"); copy_Files(Savegame.filepath + savegame[i].City_file, "city.csv"); player = spieler.get_saved_Spieler(Savegame.filepath + savegame[i].Player_File)[0]; mapSeed = savegame[i].MapSeed; //MessageBox.Show(mapSeed + savegame[i].Player_File); //MessageBox.Show(player.Name); PlaygroundForm game = new PlaygroundForm(player, mapSeed); game.Show(); } } }
private void BTfinisch_Click(object sender, EventArgs e) { this.Visible = false; PlaygroundForm game = new PlaygroundForm(player); game.ShowDialog(); this.Close(); }