public void SetupGame(int Level) { // Create Game Board gameboard.CreateBoardImage(this, Level); // Create Board Matrix Tuple <int, int> PacmanStartCoordinates = gameboard.InitialiseBoardMatrix(Level); // Create Player player.CreatePlayerDetails(this); player.CreateLives(this); // Create Form Elements formelements.CreateFormElements(this); // Create High Score highscore.CreateHighScore(this); // Create Food food.CreateFoodImages(this); // Create Ghosts ghost.CreateGhostImage(this); // Create Pacman pacman.CreatePacmanImage(this, PacmanStartCoordinates.Item1, PacmanStartCoordinates.Item2); }
public void NewGameBoardTest() { // Check default Game Board image has been created GameBoard.CreateBoardImage(new Form(), 1); Assert.AreNotEqual(null, GameBoard.BoardImage.Image); Assert.AreEqual(0, GameBoard.BoardImage.Left); Assert.AreEqual(50, GameBoard.BoardImage.Top); Assert.AreEqual("BoardImage", GameBoard.BoardImage.Name); }
public void SetupGame() { food.RemoveFoodImages(this); player = new Player(); pacman.SetFormElement(formelements); // Create Game Board gameboard.CreateBoardImage(this, 1); // Create Board Matrix Tuple <int, int> PacmanStartCoordinates = gameboard.InitialiseBoardMatrix(1); player.RemoveLives(this); // Create Player player.CreatePlayerDetails(this); player.CreateLives(this); // Create Form Elements formelements.CreateFormElements(this); // Create High Score highscore.CreateHighScore(this); // Create Food food.CreateFoodImages(this); // Create Ghosts ghost.CreateGhostImage(this); // Create Pacman` pacman.RemovePacmanImage(this, PacmanStartCoordinates.Item1, PacmanStartCoordinates.Item2); pacman.CreatePacmanImage(this, PacmanStartCoordinates.Item1, PacmanStartCoordinates.Item2); }