public StatTracker() {
            m_eventLog = new List<EventLog>();
            m_playerCache = new Dictionary<string, Player>();
            m_itemCache = new Dictionary<string, string>();
            m_currentEvent = new EventLog();
            m_player = new Player();
            m_sessionStats = new SessionStats();
            m_userID = "";
            m_sessionStarted = false;
            m_lastEventFound = false;
            m_initialized = false;
            m_initializing = false;
            m_countEvents = false;
            m_preparingSession = false;
            m_activeSeconds = 0;

            m_currentEvent.Initialize();
        }
 public SessionStats() {
     weapons = new Dictionary<string, Weapon>();
     startSesWeapons = new Dictionary<string, Weapon>();
     startPlayer = new Player();
 }