public static Offset <RES_JOIN> CreateRES_JOIN(FlatBufferBuilder builder, Offset <PLAYER_DATA> DATAOffset = default(Offset <PLAYER_DATA>), VectorOffset PLAYER_DATASOffset = default(VectorOffset)) { builder.StartObject(2); RES_JOIN.AddPLAYERDATAS(builder, PLAYER_DATASOffset); RES_JOIN.AddDATA(builder, DATAOffset); return(RES_JOIN.EndRES_JOIN(builder)); }
public static RES_JOIN GetRootAsRES_JOIN(ByteBuffer _bb, RES_JOIN obj) { return(obj.__init(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }